Monday, April 19, 2010

run piggy run


i taught myself how use maya, specifically, how to rig characters in maya today. i modeled my pig character that i'm working on for a class assignment in modo and then brought it over to maya for rigging. the process of rigging and animating isn't so terribly hard... but maya really needs to work on their interface design. it's miserable being a new user. i understand how powerful the software is and how many functions are available... but holy crap. just take a look at the screen shot i took of maya. you're not even given a button label when you hover over anything. it's a complete guess. i'm sure with time i'll become familiar with everything and navigating the endless drop-down menus and tab bars will become second nature. but until then, i will continue to be hit and miss.

but i figured things out enough where i could start animating a running pig. considering that i am a maya/character-rigging virgin, i did pretty well. my pig still needs to get smoothed out, shaded, and put in an environment... but i shall leave that for another day.


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